Battlefield 2 Operation Blue Pearl Beta Gets Changes

Operation Blue Pearl The BF2 1.50 patch and it's new map Operation Blue Pearl have been with us for about 2 weeks now and steady progress has been made stamping out bugs. In addition, there have been some recent changes to how the maps are played and flag locations as mentioned in a forum post by BF2 associate producer Bjorn (or Bazajaytee).

The gist of the changes is that the U.S. has a better chance of actually taking flag and maybe winning a round or two. All three maps 16-,32- and 64-player get subtle changes to help level the playing field. Most notably, the 64-player map gets two neutral flags as the start so the U.S. can take at least one (unless they totally suck...)

After reading your feedbacks in this forum I’ve done some changes to the map. My main plan has been to let you, the community, become involved in the development of the map. And I’m really glad to see that many of you came up with good ideas to enhance and better the player experience of the map. What we’re launching now is a second beta. And presented below are the changes for game play:
16 player – double assault map. All control points moved to the “city side” to allow for better IO game play. When run normally – each team will get an APC: PLA at the yard and US at the Old Square.
32 player – opened up the southern parts of the city creating two entry points for the US team. Both front flags are neutral when round begins. PLA home base moved forward to the Construction Site, closing off the Harbor Offices. This was due to the fact that it’s really hard for 16 players (full US team in 32) to dominate all control points in the old layout. And this being an assault map, is the intention of the map and how it should play out IF the US get a win.
64 player – both front flags start off as neutral
Hopefully the two neutral flags at the waterline will allow the US to actually land and view the landing as a possible option to trying to sneak around the front flags. Timing seems to put both teams in the temple area at about the same time (provided that the US use ribs to get across, the APC:s will take a little more time). At the Garden (changed name from Market) US should be able to make landfall and move towards the control point before the PLA can reach it. Timing it puts the first fight here in and around the garden. Hopefully this will result in a really intense startup with a crucial fight – if US succeed the will stand a good chance at winning the map, if they fail they will have a much harder time to get back in the fight.
Thanks for all great feedback and all the testing you’ve done so far. Please hang in there and continue to play the map and send feedback

Screenshots

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gpm_cq_32_menuMap gpm_cq_32_menuMap
gpm_cq_64_m...
gpm_cq_64_menuMap gpm_cq_64_menuMap
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