alien
Dec 29
|10:14
If you pre-order MAG from Amazon by following this link you'll get a $10 credit.
According to the article CJ Heine, lead designer at Zipper Interactive, says that the size of the battlefield was a big deal to them because "the scale has always been missing." The scale he's referring to is the difference between skirmishes and a true holistic battlefield with multiple firezones.
Heine goes on to compare MAG to SOCOM a bit but I'm not sure it's such a good idea because that only cheapens SOCOM; even Slant 6's SOCOM Confrontation is much better and balanced that the MAG
It's really a shame, the first time I heard about this game it was exciting to think about 128v128 action. If you've played BF2 with 32v32 you'll know what I mean. Of course even that can get out of hand. This is Zipper's first PS3 game and unfortunately it looks like this one is just not going to do that well. Not helping matters of course is MAG
MAG hits the streets on January 26th, 2010.
Sources: Kotaku
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