MAG Devs Talk About the Scale of War but Does That Make MAG a Winner?

MAG Kotaku has an article up talking to Zipper Interactive about their upcoming FPS game MAG. The hook with MAG is it's 128v128 battles; in theory that sounds like a great idea. In practice however, judging by what I've seen in the betas, it's not all that good. In fact, the game was little more than disorganized chaos with the graphics turned down quite a bit to handle all the players. Hopefully the graphics improve in the final version but it's doubtful the gameplay will. Think about 128v128 MW2 and you'd have an idea of what I'm talking about here.



If you pre-order MAG from Amazon by following this link you'll get a $10 credit.

According to the article CJ Heine, lead designer at Zipper Interactive, says that the size of the battlefield was a big deal to them because "the scale has always been missing." The scale he's referring to is the difference between skirmishes and a true holistic battlefield with multiple firezones.

Heine goes on to compare MAG to SOCOM a bit but I'm not sure it's such a good idea because that only cheapens SOCOM; even Slant 6's SOCOM Confrontation is much better and balanced that the MAG beta.

It's really a shame, the first time I heard about this game it was exciting to think about 128v128 action. If you've played BF2 with 32v32 you'll know what I mean. Of course even that can get out of hand. This is Zipper's first PS3 game and unfortunately it looks like this one is just not going to do that well. Not helping matters of course is MAG is being sandwiched by MW2 and Battlefield: Bad Company 2 - both much better games.

MAG hits the streets on January 26th, 2010.



Sources: Kotaku


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